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Impactist – Last Heist EP

Motionographer - 3 hours 26 min ago


ImpactistLast Heist EP is a new album from the Portland duo. They created four uniquely genuine short animations for each of the tracks, that fit the musical aesthetic perfectly.

Upgraded from a quickie, we felt that everyone should see how self-initiated projects like this can extend your portfolio and flex your creative muscles without the restraint of a client or online contests rules and boundaries.

Spheremetrical (Here With You)

The Magical Number Seven
Micrhomage (Community)
Looking For You

We asked Impactist to contribute a little bit about their thought process…

Like everyone, our brains are always running.  We haven’t found the off switch.  So, in between other projects and life itself, we’re developing and making projects that we want to make.  This is just what we enjoy doing and feel compelled to do.  We don’t need a prompt like spec projects or contests for us to create.  We’re just not into those exercises.  Painters paint, photographers expose, and musicians compose.  We personally enjoy all those mediums and more and are well aware that we are extremely fortunate to live in a time where technology permits it and the actual social community condones it.  These are really special times.

Last Heist is one such collection of those ideas we’ve acted on.  A small, simple album of tunes we enjoyed making and promos that were made in response to the tracks themselves.  We think small is good.  Get in and get out, try not to waste time, and hopefully make something that is at minimum engaging for ourselves, and at best also relatable or of interest to an anonymous audience that brings their own tastes and opinions to the projects.

These are just fun projects that are initiated without any sort of pressing agenda.  The album title comes from the the idea that characters in film and television often cite their “last heist”, but it most often never actually is their last.  Much like this isn’t a last anything for us either.

We’re not tied to any one technique and we work in many spaces.  The music is a combination of real and synthetic instruments and field recordings.  The visuals include live action and still photography, film and video, paper sculpture, wooden models, practical fire and smoke effects, and other optical and graphic techniques developed specifically for the set.

Posted on Motionographer

VIEW conference

CG Society Features - Thu, 02/09/2010 - 22:27
The premier Italian CG Conference lists program of speakers, workshops and exhibitors for the show in Turin.

MAAC 24FPS Awards

CG Society Features - Thu, 02/09/2010 - 19:29
The 7th Annual 24FPS Awards, run by the Maya Academy of Advanced kinematics is Calling for Entries. One month to go.

The Art of God of War 3

CG Society Features - Thu, 02/09/2010 - 05:07
Ballistic's latest Game Art book, 'The Art of The God of War 3'. Now available to Pre-Order.

Director/Designer Colin Day goes freelancing

Motionographer - Thu, 02/09/2010 - 02:55

Director/Designer Colin Day, ex-Digital Kitchen, releases a cool new site and goes freelancing

Posted on Motionographer

Xfrog 5 for Maya

CG Society Features - Wed, 01/09/2010 - 21:45
Xfrog 5 is now available for Maya, adding six new procedural Objects.

The Mill for Pokerstars

Motionographer - Wed, 01/09/2010 - 19:48

The Mill visualizes data in the studios latest spot for Pokerstars.

Posted on Motionographer

Animation Mentor Student Showcase 2010

CG Society Features - Wed, 01/09/2010 - 19:42
The Student Showcase 2010 from Animation Mentor brings short exercises from 2010 students.

Cinema 4D R12

Motionographer - Wed, 01/09/2010 - 19:22

Today, Maxon releases Cinema 4D R12 boasting improved rendering, enhanced dynamics, new deformers and advanced character animation control. See some of the new dynamics controls here.

Posted on Motionographer

Steven Spielberg - Part Two

CG Society Features - Wed, 01/09/2010 - 18:49
Flickering Myth profiles the career of legendary Hollywood filmmaker Steven Spielberg in the second of a five part feature.

London International Animation Festival

Imagine Animation - Wed, 01/09/2010 - 12:12


London International Animation Festival (LIAF) has kicked off and is now in full swing across London.
Now in its seventh year, this animated festival is showing 250 films from 30 countries. Lots of high profile stuff and lots and lots of obscure but no less wonderful animation is screening all over town.

LIAF runs from Aug 27-Sep 5

www.liaf.org.uk for more info

CINEMA 4D R12 released

CG Society Features - Wed, 01/09/2010 - 08:39
MAXON launches their CINEMA 4D R12 with Dynamics, Rendering, Scripting and Character Animation features.

GDC Online

CG Society Features - Wed, 01/09/2010 - 01:39
GDC Online debuts Blizzard, Koster, Bigpoint Track Keynotes, Pre-Deadline.

Krakatoa 1.6

CG Society Features - Wed, 01/09/2010 - 01:20
Prime Focus releases Krakatoa 1.6 volumetric particle rendering and management kit.

Sophie Gateau & Paranoid US: “White” for LG and LIGHTS

Motionographer - Tue, 31/08/2010 - 09:40

Simple is beautiful. In Lights, Paranoid US and new SF-based agency, DOJO, keeps it simple and retells the classic story of boy meets girl. With director Sophie Gateau at the helm, the piece dually functions as an advert for LG and a music video —similarly named— for electropop artist, LIGHTS.

At the heart of it, the piece is a canny take on an old story —fancying a straightforward approach to create something elaborate, yet deceptively simple. Technically, the piece is exquisitely executed —so well that, on multiple viewings— the animated images appear to be the result of practical effects. The kicker is that it wasn’t. In a most spectacular display of CG stagecraft, Gateau, with a background in CG and motion graphics, utilized her skillset to the utmost degree. To sum it up:

“Utilizing motion control to shoot the available 45 pre-production models , Sophie shot twenty passes–moving the phones along in each pass. The Paranoid Design Studio team then assembled the passes, tracked animated characters and environmental drawings, and composited them into the scenes.”

Posted on Motionographer

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